Northgard: Definitive Edition – The Ultimate Viking RTS Experience Arrives December 2025

The world of strategy gaming is set to receive a powerful new entry with the launch of Northgard: Definitive Edition on PC via Steam, scheduled for Thursday, 4 December 2025. Developed by the Bordeaux-based studio Shiro Games, this edition represents the most complete and polished version yet of the beloved Viking-themed RTS, which has already sold over 5 million copies worldwide.

The Definitive Edition bundles together the original, critically acclaimed base game with an extensive range of enhancements, new biomes, playable clans, and expanded content from select DLC. It provides a single, streamlined package designed to appeal both to newcomers and to long-time fans returning to the shores of Northgard.

A Fully Enhanced Base Game Experience

The core game has undergone a series of technical and visual enhancements to improve performance, clarity, and immersion. Players will notice upgraded graphics for select units, offering more visual depth and variation during battles and settlement building. User interface elements like the in-game shop have been significantly overhauled, introducing new items and a streamlined layout for smoother navigation and strategic decision-making.

The Definitive Edition also includes a brand-new biome: Valhalla. This territory introduces fresh visual styling and gameplay mechanics tied to Norse mythology, further enriching the world-building and tactical challenges. In addition, the Bifrost biomes previously accessible only through certain DLC will now be available for both PvE and PvP gameplay modes, broadening multiplayer and cooperative possibilities.

Beyond gameplay systems, the edition features a built-in gallery showcasing alternate artwork, concept art, alpha and beta visuals, and other materials that highlight the game’s development history. These extras offer players an inside look at the creative evolution of one of strategy gaming’s most iconic titles.

Content-rich Expansions and Legacy Clans Included

Among the most significant additions to the Definitive Edition is the inclusion of The Cross of Vidar expansion pack, accompanying the full campaign and the Neustria – Clan of the Lion. This faction adds new strategic abilities and lore elements to the game, expanding the rich narrative tapestry of Northgard’s world.

In addition to the expansion content, players will have access to the first three clans ever released in the game:

  • Sváfnir – Clan of the Snake: Built around stealth and rebellion mechanics
  • Nidhogg – Clan of the Dragon: Focused on sacrificial rituals and powerful draconic influence
  • Svardilfari – Clan of the Horse: Known for master builders and efficient resource management

These clans bring unique tactical styles and offer a range of strategic depth, especially when combined with the new and returning biomes. Each clan’s strengths, economic advantages, and abilities make them ideal for different playstyles, whether aggressive, diplomatic, or resource-focused.

A Deep Strategy Experience from a Respected Studio

For those unfamiliar with Northgard, the game invites players to lead a Viking clan and survive the harsh challenges of Norse wilderness. From the edge of Ragnarok, players must build settlements, gather and balance resources, train warriors, explore mystical environments, and defend from both external threats and internal hardships. The blend of real-time strategy and city-building — combined with Norse mythology, exploration, combat, and survival — has contributed to Northgard’s reputation as one of the most accessible yet deep RTS experiences of the decade.

Shiro Games, the developer behind Northgard, brings significant pedigree, with titles like Evoland, Dune: Spice Wars, and Wartales in its portfolio. Founded by industry veterans Sebastien Vidal and Nicolas Cannasse, the studio is known for combining narrative depth with engaging mechanics and stylized visuals.

Launch Details and Language Support

Northgard: Definitive Edition will release on 4 December 2025 for PC via Steam at a price point of $34.99. The game will support multiple languages including French, English, German, Spanish, Polish, Portuguese (Brazil), Russian, Simplified Chinese, and Korean, ensuring wide accessibility for global audiences.

Media assets, including gameplay footage, official screenshots, and promotional materials, are already available. Press and content creators can request review keys through the developer’s registration form.

Conclusion

With its blend of expanded content, polished visuals, and strategic flexibility, Northgard: Definitive Edition represents the culmination of years of support and innovation from Shiro Games. Whether you are a seasoned chieftain or a curious newcomer, this edition offers a comprehensive Viking strategy experience that stands as one of the genre’s modern milestones. The lands of Northgard are filled with danger and opportunity — and now, every clan has a chance to shape its destiny anew.

I Mother – The Dawn of Communication in a World Without Words

I Mother – The Dawn of Communication in a World Without Words

In a world where speech has yet to exist, I Mother takes players on an evocative journey to the very origins of human communication. It’s a world built not on spoken dialogue but on instinct, emotion, and symbol — where every gesture carries weight and every sound becomes a part of a living language. Developed by solo creator Adam Buczek, I Mother is more than a game: it’s an interactive meditation on humanity’s first connection and the fragile bridge between Neanderthals and Homo sapiens.

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The Zombie Slayers: Co-op Chaos Meets Undead Madness

The apocalypse is about to take a bizarre and hilarious turn with The Zombie Slayers, a top-down cooperative shooter set to launch on Steam on October 31, 2025. Developed by solo creator Rashad Ibrahimli and published by indie.io, the game blends over-the-top humor, frenzied action, and creative absurdity into a unique co-op experience designed for those who love both teamwork and chaos.

A New Breed of Zombie Shooter

At first glance, The Zombie Slayers appears to follow the familiar structure of top-down shooters—teams of players mowing down endless hordes of zombies. But Ibrahimli’s game quickly breaks convention with its surreal, tongue-in-cheek approach. Players can fight side by side with up to five friends, or face the apocalypse alone, armed with improvised weapons, defensive turrets, and even baby “companions” that need milk reloads to keep fighting.

Every encounter is a carnival of mayhem. Explosions light up the screen as players lob grenades, fortify barricades, and unleash bizarre weapons across levels filled with grotesque, cartoonish zombies. The fast-paced gameplay encourages improvisation and teamwork while keeping a steady rhythm of chaos that few shooters manage to sustain.

Gameplay Modes Full of Variety and Madness

The game offers multiple modes to suit different playstyles. Survival Stories mode combines structured missions with objective-based gameplay, giving players a sense of progression while throwing them into unpredictable scenarios. Missions are packed with loot, environmental traps, and the kind of “team mishaps” that define co-op comedy—like the one friend who insists on firing an RPG at close range.

For those who prefer pure adrenaline, Brutal Zombie Waves mode delivers nonstop, wave-based survival. The undead get faster, stronger, and more absurd as time passes, pushing players’ coordination and reflexes to their limits. Leaderboards add a competitive edge, motivating teams to climb higher—if their dignity survives the onslaught.

Weaponizing the Ridiculous

One of the defining features of The Zombie Slayers is its gleeful disregard for realism. Players can construct outlandish defenses using everything from barbed wire to bizarre stork air-drops that deliver baby reinforcements. Between firefights, characters can break into spontaneous dance animations or equip flashy outfits that turn the apocalypse into a runway of destruction.

The “baby defenders” concept—a mix of dark humor and ridiculous practicality—adds a layer of absurd strategy. Feeding milk reloads to keep your infant soldiers operational turns survival into a surreal balancing act between nurturing and annihilation. It’s this combination of creative chaos and slapstick absurdity that gives The Zombie Slayers its unmistakable personality.

Technical Vision and Development

Built in Unity, The Zombie Slayers demonstrates Rashad Ibrahimli’s technical skill and artistic sensibility. As a solo developer and 3D artist from Azerbaijan, Ibrahimli’s focus has been on detailed environments, fluid animation, and an engine that can handle high volumes of on-screen chaos without compromising performance. The game’s stylized graphics merge comic exaggeration with detailed lighting effects, creating a world that feels both deranged and immersive.

The visual design reinforces the tone—brightly colored explosions contrast with eerie post-apocalyptic landscapes, and character designs blend absurd costumes with gory detail. Sound design complements the madness with punchy effects and dynamic music that intensifies as the undead close in. Every element, from weapon feedback to environmental interaction, has been tuned to sustain the game’s high-energy tempo.

indie.io’s Support for Independent Creativity

Behind the game’s release is indie.io, a platform dedicated to empowering independent developers. Hosting over 100 unique indie titles, indie.io provides tools, management support, and marketing infrastructure to help creators like Ibrahimli reach global audiences. This partnership ensures that The Zombie Slayers maintains its creative freedom while benefiting from professional-level publishing support and visibility on Steam.

The collaboration highlights a growing movement in the gaming world—where independent developers, armed with accessible tools like Unity and platforms such as indie.io, can create experiences that rival major studios in originality and innovation.

A Halloween Launch That Promises Pure Co-op Carnage

Set for release on October 31, 2025, The Zombie Slayers arrives just in time for a Halloween filled with absurdity and laughter. Players can already wishlist the game on Steam to be ready for launch day. Whether playing solo or teaming up with friends, it promises a blend of chaotic fun, challenge, and ridiculous creativity that makes it stand out in the crowded zombie genre.

Conclusion

The Zombie Slayers isn’t just another zombie shooter—it’s a self-aware celebration of chaos, humor, and co-op camaraderie. With its inventive mechanics, diverse modes, and unapologetically bizarre premise, it delivers a fresh experience that’s both technically solid and wildly entertaining. Rashad Ibrahimli’s solo effort proves that even in an apocalypse, creativity and laughter can survive—sometimes armed with milk bottles and dancing babies.

The Family Court Advantage: NBA Bounce Review

Bouncing Back to Arcade Glory

In a gaming landscape utterly dominated by the detailed simulation and complex mechanisms of the NBA 2K series, finding an approachable, family-friendly basketball title has become a formidable challenge. Enter NBA Bounce, a deliberate throwback to the arcade era, developed by Unfinished Pixel SL and published by Outright Games Ltd. This title attempts to carve out a niche by offering a simplified, engaging 3-on-3 experience that prioritizes speed and fun over statistical depth and complex controls. For many veteran gamers, the mention of arcade basketball immediately conjures memories of NBA Jam‘s over-the-top antics; while NBA Bounce adopts this high-speed tempo, it consciously dials back the radical physics for a slightly more grounded, yet still cartoonish, style of play.

The game is overtly positioned as an entry point for newcomers and younger audiences, aiming to provide basketball excitement without the steep learning curve or the complexity of managing player tendencies and salary caps found in its simulation counterparts. The core structure is a 3-on-3 format, a departure from the classic 2-on-2 setup of its spiritual predecessors, which naturally leads to faster transitions and more open court space. Crucially, the licensing is limited, featuring all 30 official NBA teams and their corresponding mascots and arenas, but omitting the real NBA players. Instead, players utilize custom chibi-style avatars, which can be personalized in the Locker Room with unlockable jerseys and sneakers, offering a creative outlet that appeals directly to the youth demographic.

Responsive Controls and Technical Execution

The controls in NBA Bounce are its strongest technical asset, engineered for immediate accessibility across all supported platforms, including the PlayStation 5, Xbox Series X|S, PC (Steam), and Nintendo Switch. Actions are mapped intuitively: Cross (or equivalent) handles passing, Square handles shooting, which utilizes a power-up bar featuring a “sweet spot” for a guaranteed net, and R2 (or corresponding trigger) enables sprinting. The simplified physics mean players can easily master the basic mechanics of shooting and dribbling within minutes, making it ideal for the drop-in, drop-out nature of local multiplayer. Even defensive actions, such as shot blocking, rebounding, and stealing, while requiring precise timing, remain streamlined enough that the learning curve is exceptionally flat.

Beyond the input design, the game demonstrates solid technical optimization, particularly in its performance metrics. While the graphics are intentionally simple and stylized the trade-off is a phenomenal and fluid framerate that remains stable even during chaotic 4-player local co-op sessions. This technical stability ensures that the gameplay feels responsive and lag-free, which is paramount in a fast-paced arcade environment where split-second timing, particularly on shots and blocks, is crucial for success.

Diverse Game Modes and Multiplayer Mayhem

NBA Bounce offers a respectable suite of game modes that enhance its replayability and family appeal. Players can engage in a standard Quick Match, embark on a competitive Tournament (styled after the NBA Playoffs), or grind through a Full Season, which, according to the store page, suggests up to 82 games. While the Season mode is robust in length, it lacks fundamental long-term tracking features like detailed player statistics or All-Star events, which ultimately limits its appeal for dedicated solo players. The inclusion of a robust Training mode is a welcome technical feature, offering dedicated tutorials to help players improve lay-ups and timing without the pressure of a live game.

The true highlight, and the source of the most glowing feedback including the enjoyment shared during our family weekend, is the innovative Party Mode. This mode introduces rotating, game-altering modifiers that transform the court and ball with special effects each quarter, such as an electrified basketball or hoops that randomly open and close. This chaotic system ensures no two quarters play out identically, demanding constant adaptation from the up to 4 local co-op players. The ability to play on changing and special courts with these dynamic rules successfully injects a dose of unpredictable, pure fun, providing the “unique way” of playing that families crave, turning basketball into a truly light-hearted, unpredictable, and highly collaborative experience – we really had a blast playing it.

The Cost Barrier and Content Depth

Despite its technical polish and excellent family-friendly design, the most significant obstacle facing NBA Bounce is its commercial positioning. The retail price point, consistently listed at $49.99 (or £45) across major platforms, is a high entry cost is likely a direct result of securing the official NBA license for all team names, logos, and mascots, but it creates a difficult value proposition for many players as currently the title omits online multiplayer, statistical career tracking, and deep player customization beyond cosmetics, its definitely a drawback.

The overall longevity of the game is further hampered by its content structure. Outside of the engaging Party Mode, the primary rewards for winning games—especially within the lengthy Season mode—are limited largely to cosmetic collectibles, such as alternate jerseys, basketball variants, and mascot unlocks. While the ability to use mascots like the Chicago Bulls’ Benny or the Denver Nuggets’ Rocky in the game adds a charming layer of fan service, the overall feeling is that the gameplay works entirely on the surface, offering little reason for dedicated solo play once the core loop has been mastered.

Final Verdict

NBA Bounce achieves exactly what it sets out to do: provide a polished, accessible, and fast-paced 3-on-3 basketball game for the entire family. Developed by Unfinished Pixel SL, the title benefits from strong technical performance, confirmed on various setups including high-spec PCs and portable consoles, ensuring a reliable and fluid gameplay experience. Its success lies in its simple, responsive controls, the inclusion of all official team branding, and, critically, the fantastic, highly variable Party Mode that truly shines in 4-player local co-op. Its full retail price of nearly $50 remains the primary hurdle to its outright recommendation I however still believe it’s really worth it especially for families seeking shared fun and basketball lovers that grew on the old style NBA Jam games.

Our score: 8 out of 10

ASKA is how to build a living Viking tribe in a harsh, myth-tinged sandbox

Aska. Pic: Sand Sailor Studios

ASKA is a third-person “survival tribe builder” in which you establish, manage, and defend a Viking settlement that evolves into a self-sustaining society. Developed by Bucharest-based Sand Sailor Studio (creators of Black The Fall) and published by Thunderful, the game blends colony-sim management with open-world survival and co-op adventuring. You can play solo or with up to three friends (four players total), sharing a base and responsibilities while contending with hunger, weather, and supernatural threats.

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First gameplay trailer for Star Trek: Voyager – Across the Unknown

Short and sweet: the first gameplay trailer for Star Trek: Voyager – Across the Unknown is now live.

This story-driven survival strategy game set in the Star Trek™ universe puts you on the bridge of the U.S.S. Voyager—and your decisions reshape both the ship and the crew. With consequences.

Love a character who didn’t make it in the original series? In Across the Unknown, you decide what happens.

It’s a Slam Dunk! Outright Games Partners with The NBA to Reveal Upcoming Title NBA Bounce

London, UK – Outright Games, a global publisher of interactive family-friendly entertainment, has officially announced its partnership with the NBA to release the upcoming title, NBA Bounce. Developed by Unfinished Pixel, this exciting new arcade-style basketball game is set to launch on September 26, 2025, for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, and Steam. The collaboration marks a significant milestone for Outright Games as their first venture into the world of sports organizations.

The game is designed to be accessible to players of all ages and skill levels, offering intuitive controls and multiple difficulty settings. I had the incredible opportunity to get a hands-on preview of NBA Bounce with the developers at Gamescom 2025 in Cologne, Germany, and I can confirm that the experience was a blast. The game lives up to its promise of fast, fun, and rewarding gameplay.


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Crimson Desert – Hands on preview

Walking through the hallowed halls of Gamescom 2025, I was invited to play one of the most anticipated titles on the horizon: Pearl Abyss’s Crimson Desert. In a world filled with countless promises of next-gen glory, this game is a refreshing splash of reality. I had the absolute pleasure of getting my hands on a 50-minute demo, a hands-on experience that was as generous as it was spectacular. It’s a true testament to the game’s quality that I left with not only a handful of memories but also an entire, uncut recording of my own gameplay on a USB stick. What a way to get a souvenir! It’s one thing to hear about a game’s stunning visuals, but another entirely to be able to rewatch and dissect your own awe-inspiring journey through its world.

From the very moment I stepped into the sprawling continent of Pywel, I was struck by its sheer scale and breathtaking detail. This is no static backdrop; this is a living, breathing character in itself. Rendered with meticulous detail by Pearl Abyss’s proprietary “BlackSpace Engine,” the world vividly experiences various natural phenomena, from dynamic lighting that shifts with the time of day to realistic weather patterns that can change in a flash. My demo took me from a chaotic battlefield to serene natural environments, and I found myself getting momentarily distracted from the main objective, captivated by a scenic vista of towering rock cliffs and majestic mountain ranges. It’s the kind of game where you might just forget your quest objectives for a minute or two, lost in the sheer beauty of a new landscape.

The gameplay, too, feels incredibly fluid and dynamic. Traversal is a particular highlight. Beyond the classic horseback riding where your trusty steed can be summoned to your side at almost any time, a feature I’m already emotionally attached to you can also take to the skies. The “Crow’s Wing” ability allows you to glide across the air, offering an exhilarating and efficient way to navigate the vast map. For those who want more maneuverability, the “Axiom Force” skill adds another layer to traversal, allowing for strategic repositioning both in exploration and in the thick of combat. Combat itself is a joy, offering a wide array of strategies that go beyond simple button mashing. You can fluidly switch between multiple weapons, from swords and shields to bows and arrows, and adapt your style to the situation. The “Axiom Bracelet” is a game-changer, enhancing attacks with elements of fire, lightning, and ice. I had a blast watching fire-enhanced arrows explode on impact and freezing enemies solid with an ice-infused sword, only to shatter them with a follow-up blow. For a perfectly balanced mix of finesse and controlled chaos, you can even fire an “Artillery Whistling Arrow” to call in allied forces to lay down fire on a designated location, which is incredibly useful for taking down enemy structures or clearing out large groups.

Of course, no game is perfect. During my demo, I had a brief but humorous encounter trying to get into a building to save someone. I spent a few moments trying to figure out if a particular door was an inaccessible part of the scenery or just needed a little more, shall we say, persuasion. But this is the kind of minor polish a game receives on its way to launch. It’s a testament to the game’s overall quality and stability that these were the only small hitches I encountered.

The narrative, even in the brief glimpse I got, felt rich and compelling, drawing me in immediately. You play as the protagonist, Kliff, who finds himself entangled in a violent rebellion after a fierce ambush by his enemies, the Drunken Black Bears. It’s a story of loss and reunion, as Kliff fights to get back to his comrades and allies, taking on formidable bosses along the way. I had a blast facing off against a massive Black Bear opponent, a foe whose sheer size rendered grappling skills ineffective, forcing me to rely on dodges and strategic strikes. Later, the final boss of the demo, Cassius Morton, was a perfect test of skill, wielding a mace and shield with deadly precision. These battles were not just tests of brute force but required strategic thinking. The moment I lifted a broken pillar, a result of our battle’s destruction, to deliver a finishing blow to Cassius, felt incredibly epic and truly highlighted the game’s dynamic combat system.

What truly sold me on the game, though, was the team behind it. The developers were on-site, super receptive to feedback, and genuinely enthusiastic about their creation. This kind of open dialogue with the community is what turns a good game into a great one. Overall, Crimson Desert is shaping up to be a monumental fantasy RPG. It’s a game that respects your intelligence, rewards exploration, and wraps it all in a visually jaw-dropping package. It’s the kind of experience that makes me excited to see what the future holds for this title.

Katanaut Slices Through Space and Steam This September

A New Cosmic Nightmare Unfolds

The gaming world is abuzz following the announcement at the Future Games Show Live from Gamescom 2025: Katanaut, the highly anticipated action roguelite, will officially launch on September 10th. Developed by the solo indie studio Voidmaw LLC, this game promises a brutal and beautiful blend of high-octane combat and unsettling mystery. Its release on Steam marks the culmination of a dedicated development process, with the PC version now feature-complete and ready for players to dive into its pixelated carnage. The studio has also hinted at plans to bring the game to consoles in the future, expanding its reach beyond the PC platform.

This eagerly awaited title draws inspiration from classic metroidvania and 2D action-platformers, but molds them into a distinct and unforgiving roguelite experience. The game is set aboard a massive space station that has fallen prey to a mysterious calamity. Players step into the shoes of a lone protagonist tasked with navigating this doomed vessel, where once-human inhabitants have been twisted into monstrous horrors. The narrative and environmental design work in tandem to create a palpable sense of dread, as the station’s halls and sectors slowly contort and warp the deeper you venture.

High-Stakes Combat and Technical Depth

At its core, Katanaut offers a punishingly difficult combat system reminiscent of soulslike games, where every encounter is a high-stakes duel. Success is not guaranteed by brute force but by a combination of quick reflexes, strategic thinking, and precise execution. The game’s combat mechanics are designed to be fluid and responsive, allowing for a wide range of offensive and defensive maneuvers. Players will be able to utilize a diverse arsenal of unlockable melee weapons, guns, and even magic-like abilities. This variety is a key technical feature, encouraging players to experiment with different weapon combinations and builds, from aggressive close-quarters brawling to more tactical, ranged engagements.

The game’s replayability is driven by its unique blend of handcrafted and procedurally generated levels. This ensures that no two playthroughs are exactly alike. One run might present a straightforward path with manageable enemy encounters, while the next could be an intense gauntlet of unexpected challenges and ambushes. This procedural element adds a layer of unpredictability that keeps the gameplay fresh and engaging, forcing players to adapt on the fly rather than relying on memorized layouts. The sheer number of unlockable items, skills, and perks further enhances this dynamic, offering a vast progression system that rewards exploration and persistence. Every death is designed not as a setback, but as an opportunity to learn and evolve, allowing players to refine their strategies and uncover new synergies between their chosen abilities.

The Art and Sound of a Cosmic Catastrophe

Visually, Katanaut is a masterclass in pixel-perfect design. Every element, from the intricate character sprites to the expansive and unsettling environments, has been meticulously crafted by hand. This deliberate aesthetic choice creates a nostalgic yet modern visual style that perfectly captures the unsettling beauty of the game’s cosmic nightmare setting. The attention to detail is evident in the subtle animations, environmental storytelling, and the grotesque designs of the mutated enemies. The pixel art isn’t just for looks; it serves to heighten the atmosphere and immerse players in this dark, dystopian world.

Complementing the stunning visuals is a captivating synthwave soundtrack. Composed by a single, immensely talented musician, the score is more than just background music; it’s an integral part of the game’s identity. The soundtrack’s pulsing rhythms and atmospheric synths heighten the energy of every battle, creating a sense of urgency and chaos. Simultaneously, it effectively paints the somber and eerie atmosphere of the space station’s darkest corners. This sonic landscape enhances the emotional impact of the gameplay, transitioning from frantic, adrenaline-fueled tracks during combat to more minimalist, tension-building melodies as you explore the desolate corridors.


Summary

Katanaut arrives on Steam on September 10th as a formidable action roguelite that skillfully merges classic genre elements with modern, technical depth. Voidmaw LLC has crafted an experience defined by its challenging, souls-like combat, diverse build options, and a procedural level design that ensures endless replayability. The game’s unique pixel art style and immersive synthwave soundtrack combine to create a deeply atmospheric and visually striking world. For players who relish high-stakes combat and are ready to confront a cosmic nightmare, Katanaut promises a challenging and rewarding journey. The available demo offers a glimpse into this intense world, inviting players to test their mettle before the full launch. With its a commitment to quality and a passion for the genre, Katanaut is poised to make a significant impact on the indie gaming scene.