DeadWire: Hack, Shoot, and Survive in Shotgun Anaconda’s Cyberpunk Tactical Shooter

Get ready to jack into a world of neon chrome, synthwave beats, and high-stakes tactical combat. Indie developer Shotgun Anaconda, in collaboration with publisher The Colab, has unveiled DeadWire, a tactical hacker-shooter poised to electrify the Steam platform later this year. Fresh off its showcase at Twitch’s inaugural Galaxies event, DeadWire promises a unique blend of fast-paced action and strategic environmental manipulation, all wrapped in a gritty cyberpunk aesthetic. Players are invited to step into the shoes of “Wire,” a special operative navigating a city where advanced technology barely conceals the rampant crime beneath.

The core premise, “Think fast, hack faster!”, sets the stage for a demanding experience where reflexes and strategic thinking are paramount. As Wire, players won’t just be shooting their way through objectives; they’ll be actively manipulating the digital and physical landscape to gain the upper hand. With a compelling narrative hook, deep hacking mechanics, and a challenging level structure, DeadWire aims to carve its niche within the action genre.

Deadwire on Steam: https://store.steampowered.com/app/2995100/DeadWire/

The World of DeadWire: Neon Dystopia and High Stakes

DeadWire plunges players into a meticulously crafted cyberpunk environment, characterized by stark contrasts and hidden dangers. The setting serves as more than just a backdrop; it’s an integral part of the gameplay loop, offering opportunities and threats in equal measure.

A City of Contrasts: Neon Veneer, Brutal Reality

The game depicts a sprawling metropolis bathed in the glow of neon lights and chrome surfaces, embodying the classic visual tropes of the cyberpunk genre. However, this dazzling facade barely masks the “brutal reality” of its “crime drenched streets.” This juxtaposition is central to the game’s atmosphere, suggesting a world where technological advancement coexists with social decay and pervasive danger. Players can expect to navigate environments ranging from sleek corporate HQs to gritty back alleys, each potentially hiding secrets, threats, and opportunities for tactical hacking.

The visual design aims to immerse players in this dystopian setting, where the bright lights often illuminate dark truths. The environment itself is poised to be a character, reflecting the themes of technological control, rebellion, and the moral ambiguities inherent in Wire’s mission. The emphasis on a “neon soaked dystopian city” suggests a world rich in lore and atmospheric storytelling, where every corner turned could reveal more about the societal breakdown and the powers that operate within the shadows.

The Operative Known as “Wire”

Players assume the role of “Wire,” identified only as a “special operative.” This designation implies a high level of skill in both combat and infiltration, likely involving advanced cybernetic enhancements or specialized hacking tools that allow for the seamless integration of physical action and digital warfare. Wire’s mission isn’t just about completing objectives; it’s deeply personal, revolving around the need to “Save your Mentor.” This narrative element introduces a driving motivation beyond mere survival or contract completion.

The plot hints at unraveling a “dark web of deceit and treachery,” suggesting that Wire will become entangled in conspiracies that reach the highest echelons or deepest underbellies of this dystopian society. This quest promises not only intense action sequences but also moments of investigation and revelation as players piece together the truth behind their mentor’s predicament and the larger forces at play. The journey through the city’s treacherous landscape will likely test Wire’s loyalty, skills, and perhaps even their humanity.

Gameplay Mechanics: Hacking the System and Unleashing Chaos

DeadWire‘s gameplay is built upon a foundation of interconnected systems: hacking, shooting, and environmental interaction. Success hinges on the player’s ability to fluidly combine these elements under pressure.

Chain Reaction Carnage: The Art of Rewiring

This is arguably DeadWire‘s most distinctive feature. “Chain Reaction Carnage” empowers players to “hack your enemies and the wider environment to daisy-chain destruction.” The term “rewire” suggests a deeper level of manipulation than simple on/off hacking. Players might be able to alter enemy targeting systems, causing them to attack each other, or overload their cybernetics, triggering debilitating effects or even localized explosions that harm nearby hostiles. This mechanic transforms enemies from mere targets into potential links in a devastating chain reaction.

Furthermore, extending this rewiring capability to the environment opens up vast tactical possibilities. Imagine hacking a power conduit to overload connected security systems across a room, disabling turrets, cameras, and door locks simultaneously. Alternatively, players could potentially “rewire” environmental hazards – like electrical panels or industrial machinery – turning the level itself into a weapon against unsuspecting foes. Mastering this system will involve identifying hackable nodes, understanding their connections, and triggering sequences for maximum destructive efficiency, turning complex enemy encounters into satisfying displays of tactical ingenuity.

High-Octane Combat and Tactical Movement

While hacking is central, DeadWire doesn’t skimp on direct confrontation. The game features “High-Octane Combat” that emphasizes speed and agility. Players need to “Move fast, shoot,” suggesting a dynamic combat system where mobility is key to survival. Whether this involves slides, dashes, or other advanced movement techniques remains to be seen, but the focus is clearly on avoiding damage while positioning effectively for attacks.

The inclusion of “power-ups” adds another layer to the combat loop. These could range from temporary weapon enhancements (increased damage, special ammo types) to defensive boosts (shields, invisibility) or even advanced hacking capabilities (faster hacking speeds, new rewire options). The synergy between fast movement, precise shooting, and strategic power-up usage will be crucial for overcoming the increasingly difficult challenges the game throws at the player, reinforcing the “think fast” component of the core gameplay loop.

Environmental Warfare

Building upon the Chain Reaction Carnage mechanic, DeadWire explicitly highlights “Environmental Hacks.” This system allows players to “Use the environment against your enemies” for purposes beyond direct damage chains. The key verbs here are “Distract and destroy.” Players can leverage hackable elements within the levels to manipulate enemy AI and create tactical openings.

Examples could include hacking large display screens to show distracting visuals, triggering loud alarms in adjacent areas to draw patrols away, or remotely activating machinery to create noise cover for stealthy movement. On the destructive side, players might hack unsecured cranes to drop heavy loads, overload gas pipes to cause explosions, or activate fire suppression systems to create temporary visual cover or disorient enemies. Effectively utilizing these environmental interactions will be vital for controlling the battlefield, bypassing heavily guarded sections, and achieving objectives with finesse rather than brute force alone.

Content, Presentation, and Release

DeadWire aims to provide a substantial experience, combining a significant number of levels with a distinct audio-visual presentation and clear plans for release and community engagement.

A Gauntlet of Challenges: 40 Levels of Mayhem

DeadWire promises a considerable amount of content with “40 levels of ever increasing difficulty.” Initial reports mentioned 30+, but the confirmed figure of 40 suggests a robust campaign structure. This increasing difficulty curve will likely introduce new enemy types with advanced capabilities, more complex level layouts requiring intricate hacking solutions, and boss encounters that test all of the player’s acquired skills. The gradual escalation ensures that players must continually adapt their strategies and master the core mechanics.

For those eager to sample the experience early, a demo featuring 5 levels is planned (or perhaps was available during the Twitch event). This provides a taste of the core gameplay loop – hacking, shooting, and environmental manipulation – and allows players to gauge the game’s demanding nature. This structured progression through numerous distinct levels ensures a lengthy single-player experience focused on skill development and strategic problem-solving within the dystopian world.

Soundscape of Rebellion: The Epic Synthwave Soundtrack

Complementing the cyberpunk visuals is an “Epic Synthwave Soundtrack.” This musical choice is synonymous with the genre, perfectly evoking a “world of tech and rebellion.” Synthwave music, with its pulsating rhythms, retro-futuristic melodies, and often melancholic undertones, is ideally suited to enhance both the high-octane action sequences and the atmospheric exploration of the neon-drenched city.

The soundtrack aims to make players “lose yourself in the cyberpunk soundscape.” It will likely serve multiple functions: driving the pace during intense combat encounters, building tension during infiltration sequences, and underscoring the emotional weight of the narrative moments involving Wire and their mentor. A well-implemented synthwave score can significantly elevate the immersion, making the world feel more alive and the action more impactful, truly capturing the rebellious spirit often associated with cyberpunk narratives.

Release and Availability

DeadWire is scheduled to launch on Steam “later this year” (referring to the year the announcement was made). Developed by Shotgun Anaconda and published by the indie specialists at The Colab, the game is targeting the PC platform initially. Prospective players are encouraged to wishlist the game on Steam to stay updated on its progress and release date.

Furthermore, the developers are fostering a community around the game, inviting players to join the official Discord server. This platform will likely serve as a hub for news, discussions, feedback, and direct interaction with the development team. For press and content creators, the team has indicated that preview and review builds will be made available, offering an early look at the tactical hacker-shooter experience. This proactive approach to community building and media outreach suggests confidence in the product and a desire to engage with the player base leading up to launch.

Mature Content Advisory

It’s important for potential players to be aware of the game’s mature themes. The developers explicitly state that DeadWire “Includes fictional drugs, violence and blood.” This advisory sets expectations for a gritty and intense experience, consistent with the dark undertones of its cyberpunk setting and narrative.

The presence of fictional drugs might play into the world-building or even gameplay mechanics, while the violence and blood warnings clearly indicate that the combat will be visceral and impactful. Players should anticipate intense firefights, potentially graphic consequences of hacking mishaps or successful enemy takedowns, reflecting the brutal reality underlying the city’s neon facade. This transparency allows players to make an informed decision based on their comfort levels with such content.

Summary: Prepare to Hack the Future

In conclusion, DeadWire is shaping up to be a compelling entry into the cyberpunk action genre. Developed by Shotgun Anaconda and published by The Colab, this tactical hacker-shooter combines fast-paced combat, intricate hacking mechanics via its unique “Chain Reaction Carnage” system, and strategic environmental manipulation. Set in a visually striking neon-drenched dystopian city, players take on the role of Wire, a special operative on a personal mission fraught with deceit and danger. With 40 challenging levels, an evocative synthwave soundtrack, and a clear focus on blending reflex-based action with thoughtful tactical play, DeadWire promises a demanding and immersive experience. As its Steam launch approaches later this year, interested players should keep an eye out for further updates, consider wishlisting the game, and prepare to hack, shoot, and rewire their way through a world of futuristic mayhem.

Spilled! Review: A Uniquely Satisfying Clean-Up That’s Over in a Splash

In a gaming landscape often dominated by sprawling open worlds and complex mechanics, sometimes the simplest concepts executed well provide the most refreshing experiences. Spilled! is exactly that – a bite-sized, incredibly charming game about cleaning up polluted waterways. Developed by a solo developer (who, fittingly, lives on a boat!), it offers a uniquely satisfying and relaxing gameplay loop that, while brief, leaves a surprisingly positive impact. I absolutely loved my time with Spilled!, finding its focused approach genuinely unique and incredibly satisfying, proving that sometimes less really is more.

Continue reading “Spilled! Review: A Uniquely Satisfying Clean-Up That’s Over in a Splash”

Breakout Beyond Review: A Fresh Spin on a Timeless Classic

Atari and Choice Provisions, the studio behind the BIT.TRIP series, have teamed up to reimagine one of gaming’s most iconic titles with Breakout Beyond. This modern take on the 1976 brick-breaking classic introduces innovative mechanics, dazzling visuals, and a cooperative twist, making it a standout entry in the series. Available on PC, Nintendo Switch, PlayStation 4/5, Xbox One/Series X|S, and Atari VCS, this game is a must-try for both nostalgic fans and newcomers alike.

Continue reading “Breakout Beyond Review: A Fresh Spin on a Timeless Classic”

Forestrike: Where Strategy Meets Martial Arts

Forestrike, the latest creation from Japanese developer Skeleton Crew in collaboration with Devolver Digital, promises to deliver a unique and captivating experience for fans of martial arts and strategic gameplay. Set to release in 2025 on PC and Nintendo Switch, this game introduces a revolutionary approach to kung fu combat that blends meticulous planning with flawless execution.

Continue reading “Forestrike: Where Strategy Meets Martial Arts”

Assassin’s Creed Shadows Brings Feudal Japan to Life

Screenshot: Ubisoft

Assassin’s Creed Shadows is the 14th main installment in Ubisoft’s Assassin’s Creed series and will be released on March 20, 2025, on various platforms, and it is Steamdeck Verified. It features an open world with stunning landscapes as well as bustling cities and ports, and was kindly provided to us by Ubisoft for review.

Players can choose between two main characters: Yasuke, an African samurai who was a protégé of Oda Nobunaga, and Naoe, a kunoichi (female ninja) whose village fell victim to Oda Nobunaga’s campaign against Iga Province (1579-1581).

About Assassin’s Creed

The Assassin’s Creed series was launched by Ubisoft in 2007 and has since become one of the most successful and long-running game franchises in the industry. Originally conceived as a spiritual successor to Prince of Persia, the series combines action-adventure gameplay with open worlds and a deep historical narrative. The first installment transported players to the Holy Land during the time of the Crusades and introduced the assassin Altaïr Ibn-La’Ahad. Many of the core elements were already established here: parkour, stealth gameplay, and the eternal conflict between the Assassins and the Templars.

Screenshot: TS
Screenshot: TS

With Assassin’s Creed II (2009), the series evolved significantly, introducing the charismatic Ezio Auditore da Firenze. The game’s Renaissance Italian setting, improved combat system, and deeper character development made it a landmark. Ubisoft built on this success, releasing numerous sequels with changing historical settings, including the Ottoman Empire, colonial America, the French Revolution, and Ancient Egypt.

More freedom of action

Since Assassin’s Creed Origins (2017), the series has evolved more toward an open-world RPG, with a more complex combat system, more extensive role-playing elements, and larger, immersive worlds. Assassin’s Creed Odyssey (2018) and Assassin’s Creed Valhalla (2020) followed this trend, expanding the franchise with new mechanics such as free choice in dialogue and large-scale battles.

Screenshot: TS
Screenshot: TS

With Assassin’s Creed Shadows, Ubisoft continues the trend, setting the story for the first time in Japan during the time of the samurai and ninja. The series thus remains true to its core concept: captivating historical adventures with a blend of reality and fiction, while constantly evolving gameplay mechanics.

Gameplay

In the game, you follow the story of the samurai Yasuke and the kunoichi Naoe, whose characters you can control alternately. Both differ in their gameplay.

Fujibayashi Naoe is a Japanese shinobi characterized by her agility and silent attacks. Players can have Naoe sneak through shadows, hide in tall grass, and take down enemies with traditional ninja weapons.

Yasuke is an African samurai who demonstrates his strength and skill in open combat. Players who prefer direct confrontation can use powerful sword techniques with Yasuke.

Screenshot: Ubisoft
Screenshot: Ubisoft

The game is a dynamic world that changes with the changing seasons. These changes affect not only the aesthetics but also the gameplay. In winter, rivers can freeze over, opening up new paths. In spring, dense foliage offers additional hiding places.

A new feature is the base-building system, which allows players to build their own shinobi community. By training allies, players can expand their base of operations and craft custom gear.

Missions in Assassin’s Creed Shadows are non-linear, allowing players to achieve their objectives in a variety of ways. Whether through skillful stealth or open combat, the freedom is up to the player. The popular overhead perspective returns, allowing players to explore enemies and objectives from a bird’s-eye view.

Fact and Fiction

Although Assassin’s Creed Shadows is a fictional game, it is based on historical events and figures. Oda Nobunaga (1534–1582) is considered the first of the three unifiers of Japan and was a brilliant strategist and politician.

There are many stories about Yasuke, the Black Samurai, in which fact and fiction are mixed. What is certain is that he existed and that he came to Japan with Jesuits. It should also be undisputed that he served Nobunaga. Whether he was actually a samurai, however, is hotly debated. In the story chosen by Ubisoft, Yasuke is a powerful samurai.

Fujibayashi Naoe is a fictional character, but her province of Iga was actually attacked and conquered by Nobunaga’s troops in 1581. Iga is also the traditional birthplace of the Iga ninja, who were known for their guerrilla warfare techniques, espionage, and assassinations.

The main characters

Fujibayashi Naoe: Born in Iga Province, the historic home of the ninja, Naoe grew up under the loving and watchful eye of her father, Nagato, who taught her all the secrets of martial arts. Those living in the mountainous region must learn from early childhood how to handle weapons to defend themselves against potential enemies. Although raised to uphold dignity and tradition, Naoe feels a deep resentment toward the daimyo Oda Nobunaga, whom she considers a tyrant invading her homeland.

Screenshot: TS
Screenshot: TS

Yasuke: To prove himself a capable warrior, he practiced martial arts and traveled throughout much of the known world before arriving in the Japanese archipelago accompanied by Jesuit missionaries. When he first met Oda Nobunaga, he was impressed by his physique, the color of his skin, and his knowledge of the Japanese language. He saw in the man, later called Yasuke, a potential ally with great insight into the outside world, took him into his service, and made him one of his samurai. However, certain events would change Yasuke’s fate and reveal his secrets.

Oda Nobunaga: He revolutionized the Japanese approach to war with the strategic use of firearms and his innovative techniques, which brought him numerous victories. He initiated comprehensive economic reforms, strengthened free markets, and reoriented the economy toward manufacturing and trade. A great patron of the arts, Nobunaga declared the tea ceremony an important cultural asset. His personality was characterized by ambition, innovation, and strategic thinking. He was known for ruthlessly eliminating his rivals. His groundbreaking style in both government and warfare left its mark on Japanese history and paved the way for future unification efforts.

Screenshot: Ubisoft
Screenshot: Ubisoft

What’s it all about?

This section contains possible spoilers!

You start the game with Yasuke’s arrival in Japan with the Jesuits.
At a meeting with Oda Nobunaga, it quickly becomes clear that you don’t like the Jesuits and that they are lucky to have survived the meeting. Yasuke enters Nobunaga’s service, and the next scene takes place about six months in the future, when Nobunaga’s troops attack Iga. Not long after, you can finally shout to attack with Yasuke and break through the enemy lines.

After a cut, the story continues with Naoe. She, too, fights that night, but of course on the side of Iga’s troops. You quickly see the differences between the two fighting styles: rough and direct or nimble and evasive. The battle is victorious for Nobunaga’s troops, while Naoe is sent by her father on a special mission that she cannot complete and almost dies in the process.

After a long period of recovery, the shinobi seeks revenge and travels the land to complete her mission, harming Nobunaga’s hated troops along the way. Of course, she also helps cleanse the land of bandits and dispense all kinds of justice. Until one day, she meets the samurai Yasuke… (Have fun playing and experience it for yourself 😉 ).

Screenshot: TS
Screenshot: TS

Environment

A notable new feature in Assassin’s Creed Shadows is a fully customizable hideout that deepens the gameplay experience. During your travels, you gather resources needed to construct various buildings, create beautiful gardens, or build walls around the area.

Screenshot: Ubisoft
Screenshot: Ubisoft

The first major expansion, “The Claws of Awaji,” will be released in 2025. This will take players to the island of Awaji, offering new enemies, weapons, and over ten hours of additional content. Currently, the only confirmed way to obtain this expansion is by pre-ordering one of the game’s editions.

Assassin’s Creed Shadows will be verified for Steam Deck at launch.

My thoughts

It seems to be fashionable these days to discredit games well in advance.
And Ubisoft’s latest game, Assassin’s Creed Shadows, also received a lot of bad reviews in advance.
In short, it doesn’t deserve all this hate in the slightest; on the contrary, it’s a true addition to the franchise and, thanks to its new mechanics, a great game for a variety of approaches.

As with Tenchu ​​Z, one of my favorite games about stealthy ninjas, it’s great fun to simply explore the area, sneak around enemies, take them out from behind, and travel to the next destination with the loot in your pocket. In summary, Assassin’s Creed Shadows combines historical depth with innovative gameplay, making it one of the most exciting titles of spring 2025.

System requirements

Minimum requirements:
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Intel® Core™ i7 8700k/AMD Ryzen™ 5 3600
Memory: 16 GB RAM
Graphics: Nvidia® GeForce GTX™ 1070 8GB/AMD Radeon™ RX 5700 8GB/Intel® Arc™ A580 8GB (REBAR ON)
DirectX: Version 12
Storage: 115 GB available space

Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10/11
Processor: Intel® Core™ i5 11600k/AMD Ryzen™ 5 5600x
Memory: 16 GB RAM
Graphics: Nvidia® GeForce RTX™ 3060Ti 8GB/AMD Radeon™ RX 6700 XT 12GB/Intel® Arc™ B580 12GB (REBAR ON)
DirectX: Version 12
Storage: 115 GB available space

“Codex Lost” – A magical adventure full of puzzles and challenges

Codex Lost. Pic: JanduSoft

“Codex Lost” is an open-world action role-playing game published by JanduSoft that takes players into a dark, magical world. As a curator, it is your job to recover stolen Grimoires and prevent the impending destruction of reality.

In “Codex Lost” you take on the role of the curator who must recover the stolen grimoires to save civilization from destruction. You explore an open world, collect materials from defeated enemies and carefully decide which attributes you will improve over the course of the game. A variety of unusual characters with deep backstories await you, which underlines the rich lore of the game.

Codex Lost. Pic: JanduSoft
Codex Lost. Pic: JanduSoft

Gameplay

The game places a great emphasis on magic. Players can create up to 80 unique spells and combine them with various staffs, talismans and other equipment to customize their character. The combat system is tactical and requires precise timing for dodges and parries; a misstep can quickly lead to death.

Graphics

The graphics of “Codex Lost” impress with a dark atmosphere that impressively shows off the desolate world. The environments are designed in detail, from open fields to ancient tunnels to lost ruins, all waiting to be explored by the player.

Codex Lost. Pic: JanduSoft
Codex Lost. Pic: JanduSoft

My thoughts

“Codex Lost” offers an intense and challenging gaming experience that will particularly appeal to fans of magic-based role-playing games. The ability to create a variety of spells and the tactical combat system provide depth and variety. The detailed world invites exploration and holds numerous secrets. However, the high level of difficulty could be off-putting for some players. Overall, however, “Codex Lost” is a worthwhile adventure for those looking for a challenge.

DeTechtive 2112 played on PC

Key Art DeTechtive 2112. Pic: veronica.irizarry

DeTechtive 2112 is a newly released indie action-adventure game that immerses players in a cyberpunk dystopia set in the year 2112. Developed by M11 Studio and 5Deniz, the game offers a blend of shooting mechanics and detective work, although it leans heavily towards action rather than traditional problem-solving.

First fight. Pic: indie.io
First fight. Pic: veronica.irizarry

Gameplay Overview

Players assume the role of Detective Matthew Wallace, who is navigating a crumbling England post-World War III. The game features five unique cases, each designed to unravel complex narratives involving the city’s elite and Wallace’s own troubled past. While players can approach missions through stealth or direct combat, many reviews indicate that stealth is poorly implemented, often leading to overwhelming enemy encounters when players are detected.

Pic: veronica.irizarry
Weapons and Equipment loadout. Pic: veronica.irizarry

The gameplay mechanics allow for a choice between aggressive tactics or stealthy approaches. However, many players have reported that the AI lacks sophistication, making combat feel repetitive. Enemies tend to follow predictable patterns, which can lead to frustrating gameplay experiences. The game supports co-op play for up to four players, adding a social element to the otherwise solitary detective experience.

Visuals and Audio

One of the standout features of DeTechtive 2112 is its visual presentation. The game employs a striking cyberpunk aesthetic with neon-lit environments and detailed cityscapes, thanks to Unreal Engine 5 technology. This visual style effectively captures the essence of a dystopian future, creating an engaging atmosphere for exploration. However, while the graphics are praised, some audio elements have been criticized for inconsistency, such as louder footsteps compared to gunfire sounds.

Subway. Pic: veronica.irizarry
Subway. Pic: veronica.irizarry

Narrative and Longevity

The narrative structure is engaging but somewhat limited due to the short length of the game. Players can expect to complete all five cases relatively quickly, which may lead to a feeling of repetitiveness over time. Despite its narrative potential, many reviewers feel that the game’s focus on action detracts from its detective elements.

My Thoughts

Overall, DeTechtive 2112 presents an intriguing concept with its blend of action and detective work set against a vibrant cyberpunk backdrop. However, it struggles with execution in terms of gameplay depth and AI behavior. While it may appeal to fans of fast-paced shooters looking for a stylish setting, those seeking a rich detective experience may find it lacking.

Disclosure: I received a free review copy of this product from https://www.keymailer.co
#DeTechtive2112

Unknown 9: Awakening on PC

Unknown9_Awakening_Key_Art Photo Bandai Namco

In October 2024, Bandai Namco launched “Unknown 9: Awakening“, a new single-player action adventure developed by Canadian studio Reflector Entertainment Ltd.

You take on the role of Quaestor Haroona, who travels the world equipped with supernatural abilities.
The game is set in a rich universe filled with supernatural elements and intriguing lore.

The story

You play Quaestor Haroona, who was born with the gift of traveling to “The Fold”, a mysterious dimension that overlaps with ours. Haroona must master her unique connection to “The Fold”, which gives her the ability to channel its powers into our world. But such power also arouses desire, and so Haroona becomes the target of the “Ascendants”, a splinter group of the LYS (Leap Year Society), which wants to use the power of “The Fold” to change the fate of humanity.

Stealth in Unknown 9: Awakening is a key element. Photo Bandai Namco
Stealth in Unknown 9: Awakening is a key element. Photo Bandai Namco

In the tutorial, you and Haroona’s teacher Reika search for one of her old students – Vincent Lichter, who is digging for ancient knowledge in the Richat structure in the west of the Sahara with an army of mercenaries that can help him in his fight against the LYS.

Reika teaches Haroona a few very useful combat skills, including taking over opponents for a short moment and thus attacking other enemies, for example.
Haroona is not to be underestimated in close combat either, she can dish out pretty good damage with her fists and feet.

Haroona. Photo Bandai Namco
Haroona. Photo Bandai Namco

The skill list covers three areas: Stealth, Combat and Umbric. The latter includes the special combat skills that Quaestors can use. Some of these abilities are limited in their usability, for example, you need a token to take over an opponent (stepping), which you can refill if you defeat opponents.

Graphics

The graphics are OK, but seem a little outdated. The landscapes are quite nicely designed, and it is exciting to experience India at the beginning of the 20th century. A few graphic errors here and there spoiled the gaming experience a little, but not too much.

Unknown 9: Awakening uses Unreal Engine 5 and supports ultra-wide displays. The game includes ray tracing, though its implementation is limited to shadows cast by the player’s bracers in dark areas. While the graphics may not push the boundaries of next-gen visuals, the game offers solid performance on high-end systems.

Sound

The soundtrack for “Unknown 9: Awakening” is a rich musical experience that captures the game’s narrative and protagonist’s journey. The game features an original soundtrack composed by Yuichiro Oku, with a special highlight being the official theme song “A Light Lies Within”, co-composed and performed by American singer BANKS.

The theme song “A Light Lies Within” is particularly significant, as it reflects the protagonist Haroona’s journey. The track is designed to capture her inner strength and quest for truth through powerful lyrics. A music video accompanying the song traces Haroona’s steps across different world locations.

The soundtrack will be available on various music streaming platforms and is also being released as a vinyl album by Bandai Namco.

Gameplay

The gameplay is nothing surprising, you run, sneak, crawl and squeeze your way through the game world. You can hide in the tall grass and defeat the enemy from behind. The fighting is also kept simple, short left click for a quick attack with your fists, long left click for a kick that can interrupt the enemy’s blockade.
The use of special abilities is clearly displayed to the opponent, and since there aren’t too many of them, you shouldn’t get too confused.

Fight to survive. Photo Bandai Namco
Fight to survive. Photo Bandai Namco

Players take on the role of Haroona, a young woman who possesses supernatural abilities as a Quaestor. Haroona can interact with a mysterious dimension called “The Fold”, which grants her unique powers known as Umbric Abilities. The gameplay combines elements of exploration, combat, and stealth:

  • Combat: Haroona can use melee attacks and Umbric abilities like “push” to defeat enemies.
  • Stealth: Players can sneak up on enemies and take them down silently.
  • Exploration: The game features semi-linear areas with collectibles and skill points hidden off the beaten path.
  • The Fold: Haroona can use “The Fold” to highlight interactive objects and detect enemies

The game’s structure involves moving through corridors and transitioning between arena-like combat areas, reminiscent of older action-adventure titles.

Trivia

There are really great comics, two web series and books about the game and the game universe that can be found on the homepage.

Anya Chalotra plays the protagonist Haroona in “Unknown 9: Awakening”. She is a British actress best known for her role in Netflix’s The Witcher, and was described as an “obvious choice” for the role of Haroona.

Recommendation

The game didn’t blow me away, but it’s fun to play and entertaining, that’s all it needs. Definitely good for a first work. I recommend all the additional material that you can find on the website, it’s nice and elaborately made, and should be rewarded accordingly.

System Requirements

MINIMUM REQUIREMENTS:

◦ Requires 64-bit processor and operating system
◦ Operating System: Windows 10
◦ Processor: 4 or 6 cores / 8 threads / 3.6 Ghz Base clock speed
◦ Memory: 12 GB RAM
◦ Graphics: 8 GB VRAM / AMD RX 580
◦ DirectX: Version 12
◦ Disk Space: 55 GB available disk space
◦ Additional Notes: SSD Required

RECOMMENDED:

◦ Requires 64-bit processor and operating system
◦ Operating System: Windows 10
◦ Processor: 6 cores / 12 threads / 3.4 Ghz Base clock speed
◦ Memory: 16 GB RAM
◦ Graphics: 8 GB VRAM / AMD RX 5700 XT
◦ DirectX: Version 12
◦ Storage: 55 GB available space
◦ Additional Notes: SSD Required

Spotlight on for “The Thaumaturge”

The Thaumaturge. Pic: Fool's Theory

“The Thaumaturge” is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of the early 20th-century Warsaw.
In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use to their needs.

This story-driven RPG was developed in Unreal Engine 5 for the PC, PS5, and XBOX Series X by “Fool’s Theory” and published by “11 Bit Studios“, both are located in Poland.

A force that cannot be ignored

A thaumaturge bears both a gift and a burden at the same time. This parallel holds true
for Wiktor Szulski, who is drawn back to the tumultuous streets of 20th-century Warsaw
by family matters. The gift of thaumaturgy significantly shapes Wiktor’s life journey tied
around, a pursuit of unearthly Salutors and their hosts.

The Thaumaturge. Pic: 11bit Studios
The Thaumaturge in the streets of Warsaw. Pic: Fool’s Theory

As only a thaumaturge can tame them, utilizing their mystical abilities to discover secrets hidden within the human soul and speak to the Darkness, no one understands quite like Wiktor how everyone suffers
their own demons.

Obedience of beings

Only Thaumaturges can truly perceive the presence of esoteric Salutors and use their powers to their needs. Once captured, Salutors – whose existence is imperceptible to ordinary people – faithfully obey their masters.

The Thaumaturge in a fight. Pic: 11bit Studios
The Thaumaturge in a fight. Pic: Fool’s Theory

Next to being capable of influencing people’s temperaments and affinities, they serve as a useful tool during fights. And be prepared to be dragged into many of those from the dark alleys of infamous
districts like Praga and more.

Warsaw, 1905 AD

This isometric, story-rich RPG will portray Warsaw under the yoke of imperial Russian
tsardom. Its inhabitants constitute a diverse group of different ancestries, views, and
beliefs with often conflicting interests.

The Thaumaturge uses his senses to find clues. Pic: 11bit Studios
The Thaumaturge uses his senses to find clues. Pic: Fool’s Theory

Here hopes and dreams mix with dark desires, because darkness constantly lurks and waits to stigmatize its victims. “The Thaumaturge” will offer a unique take on turn-based combat, character development features, and investigation mechanics, and confront gamers with morally ambiguous choices.

My thoughts

I simply love it.
The gameplay is easy, just navigate with a left mouse-click to a spot or walk with WASD. However, if you use the keyboard, you cannot walk in a straight line and often have to use W with D or A to zic-zac through Warsaw’s streets. With a right mouse-click, you can use your powerful Thaumaturge senses, who lead to hidden objects or forgotten stuff, or you follow the thoughts of people, and it leads to side quests.

The battle system is round based, and you can use your Salutors to aid yourself, or harm your opponents.
It’s relatively easy and good explained. Think about some strategies, and even 4 enemies with guns and knives are no problem. Also, don’t forget to max out your skills.

It’s more story-driven rather than RPG, your choices in answers are limited. But that’s not a problem at all, since the story is excellent. It’s a lot of fun to see or interact with some of the famous people of that time.
It exceeded my expectations… and don’t forget to visit your barber or tailor sometimes.

System requirements

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)
  • Memory: 16 GB RAM
  • Graphics: Radeon RX580 (8GB) or Nvidia GTX 1050 Ti (4GB) or Intel Arc A750 8GB
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: SSD (Recommended), HDD (Supported). Framerate might drop in graphics-intensive scenes. Ultrawide screen supported.

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: AMD Ryzen 5 3600 (6 core with 3,5 Ghz) or Intel i5-10400F (6 core with 2,9 Ghz)
  • Memory: 32 GB RAM
  • Graphics: Radeon 6700xt (12GB) or Nvidia RTX 3060 TI (8GB) or Intel Arc A770 16GB
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: SSD. Framerate might drop in graphics-intensive scenes. Ultrawide screen supported.